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Car Stunt Races Mega Ramps
Massive ramps, high jumps, and a focus on clean landings.
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View GameDrive Mad 2 keeps the core loop yet shifts the feel to winter. The road is slick and the grip is low, so each input matters more than in the base game. You will see snow hills, low rails, and tight ramps that force a slow hand. Drive Mad 2 still asks you to reach the end line, but the car slides and the tilt is harder to save.
The winter theme adds charm and a new rhythm. You may want to test a soft crawl on each slope, then push only on flat land. If you like the base run, try Drive Mad 3 or the long list in Drive Mad 10.

Drive Mad 2 is best played slow and steady. Build a touch of speed, then ease off before the nose lifts too far. The snowy surface can turn a fast push into a spin, so short taps keep the car flat.
Keep your eyes on the next ramp, not the end. A safe tilt on each jump is more valuable than pure speed.
Drive Mad 2 adds a cold set of ramps and a soft, slick feel. The theme is new, from snow hills to tight rails, yet the core skill is still balance and timing.
”A soft crawl beats a wild push on ice.”
| Theme | Risk | Safe move |
|---|---|---|
| Snow hills | Spin on rise | Short taps |
| Ice rails | Side slip | Flat landings |
| Big jumps | Back flip | Brake at peak |
Is Drive Mad 2 harder than the base game? Yes. The ice grip makes small errors feel big.
How many levels are there? There are 10 themed winter levels.
Where can I play Drive Mad 2 unblocked? Play it here on mad-drive.org with full screen mode.
How do I pass tight fans or wind traps? Wait for a safe gap, then roll in with a slow tap.
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